![]() Instead of, "victory is if EA wants to hire me" and defeat is an opportunity cost, it's "victory is 100K downloads, a new car, and if EA doesn't hire me, do it again" and defeat is likely "enough beer money that I feel like I did something more useful than just hack at a project for months, only to get a rejection letter". What this changes is the all-or-nothing nature of the beast. They are mainly student resume pads or "hey, I'm between gigs and this is what I can do in a month" by pros, surrounded by a huge clutter of lone-wolf and minor-league stuff, some good, some bad.Ĭounter-Strike, for example, wasn't just a couple of guys screwing around in a basement they were using professional-grade tools and had already developed a hit project and were on VaLVe's radar. Not when we're talking about major AAA mods for AAA engines. ![]() Perhaps a AAA can make a game with a price-point of $10, make it very moddable, and then make its long-term profits off of the Steam market? I'm sure there are people looking at that ROI picture right now.Įr, maybe some places, like here. How this scenario changes what games cost up-front for the core package (i.e., the broader economic implications of this) is also an interesting question. Just wait and see excellent collections of quality art can and will be commercialized now. You might not, but the kids who grew up on micro-payments and DLC won't bat an eye at shelling out a buck for something that's nice and enhances their game, especially if the first few builds were released for free to build interest. I darn well think that people like that will charge for their work now, and people will pay for it. People like him are precisely what this is about, to me. I don't think the example of "helmet guy" was bogus at all, and I didn't raise him as a straw man. Then people will get their acts together and the market will buy stuff if it's good. The market's reaction to these things will be very interesting I'm guessing that the first few times, this ends in a fracas, because the world of modding now is so used to people ripping each other off, lol. That's all subject to change, though we'll see what happens next, when a big, polished project decides to go pro. ![]() I agree that it's not necessarily a good cut and I get the ROI arguments. ![]()
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